Over at Mod The Sims, SimsTias is saying that the reports of all being sunshine and puppies with the sales of Sims 4 have not been true.
ZenGarden set the tone for the discussion – what constitutes a failure? Is it in comparison with what has gone before, or is it in comparison to how the rest of the market’s doing.
But was what DaniCast claimed correct?
The claims came from the VGChartz site, which is – shall we say – contentious because they never bother saying where they get their data from. Unlike the music charts, the video games charts have always been rather slipshod by comparison – after all, it’s not as if rotation on the radio or TV stations is dependent on it.
Well to be honest DaniCat, most of a game’s sales come on the first day – all the marketing and PR is orientated towards that, with the hope of maintaining the momentum for further sales in the period between Black Friday and Christmas.
As GargoyleCat says, for a Sims series game, you cannot hope to convert it to a hit on the back of expansions. The expansions are to continue the sales momentum, in the same way second and third singles from an album are supposed to. If they’re having to be used to save a flop, you’re in trouble.
Nissun came up with a beautiful simmary, sorry, summary of the difference between Sims 3 and Sims 4, which cause Emino to come up with a very strange claim…
Two hundred and eleven hours over the sixteen days inclusive since launch? So that’s thirteen hours a day average for sixteen days? Sorry Aarin, you’ve just lost your Needing To Get A Life Or At Least Some Fresh Air And Sunlight award.
But back to the sales – Don_Babilon claims that digital sales only account for 15% of addition to the total, which we have to say we find pretty low.
As Glic2003 says what it all comes down to is what EA themselves decided would qualify as being a success or a fail, and that they’re not going to tell us, no matter what the sales figures.
But we think we can rather safely assume that Sims 4‘s sales figures expectations are going to be at least as high as those for Sims 3. If at this early stage they’re not hitting muster, we are looking at a Sims Medieval situation where they will decide to cut their losses.
And as Tontrin says – yes Tontrin from Custom Sims 3 (welcome back and consider yourself glomped!) – the Sims 4 evangelicals can’t keep kidding themselves that the game wasn’t as heavily advertised as Sims 3 was.
It’s time for the Sims 4 people – and EA – to start facing up to the worst. The game didn’t hit previous targets. The question is where do they go from here – trying to promote it more, or like Sims Medieval put out what’s already ready for launch and junk it in order to start work on a premature Sims 5?